Beating The Princess:
Beating the boss in Mansion of Madness involves simply side-stepping in one direction while aiming up and turning. The closer Cortez is to the fountain, the greater the chance it is to avoid being swiped. When the boss is about to die, step back and fire the last shots to avoid the final death blow.
Beating the boss in What Lies Beneath involves simply using the Ghost Gun and knowing where to stand. Locate a rock that shields Cortez's legs while allowing him to fire back unimpeded. The fire attack from the boss has to drop to the floor before moving forward; this simple rock protects the player from most of the fire breath damage. A melee attack will destroy the bats and allow the Ghost Gun to damage the tank.
Free The Jungle Queen:
The optional task of freeing Captain Ash's ass-istant is easier than you think. Head into the prison cell on the other side and make a line of vertical holes on the metal drum from top to bottom. This creates the largest pool of petrol possible. Ignite the mess by shooting the lantern hanging from the ceiling and the ensuing explosion will give you a eyeful of T&A.
Beating The Tank:
Head for any ramp and stay out of the tank's sight. Use the telekinetic glove to grab the respawning ammunition to pounce the tank with rockets. Cortez wins, the tank does not.
Mansion Of Madness: Defeating the Boss:
To defeat The Princess, side-step in one direction while aiming up and turning. The
closer that Cortez is to the fountain, the greater the chance to avoid being swiped.
When the Boss is about to die, step back and fire the last shots to avoid the final
death blow.
What Lies Beneath: Defeating the Boss:
Use the Ghost Gun and position yourself carefully. Find a rock that shields Cortez's
legs while allowing him to fire back. The fire attack from the Boss must drop to the
floor before moving forward. The rock will protect you from most of the fire
damage. Use a melee attack to kill the bats and allow the Ghost Gun to damage
the tank.
Defeating the Deer Haunter:
In the Brotherhood house, you will be trapped in a large room with zombies. Take
out the zombies with your pistol and baseball bat, but save all the shotgun shells
that you can. When you defeat them all, the Deer Haunter crashes through the
wall. The key to defeating it is to walk in circles around the beast in the middle of
the room, continually shooting it in the torso with your shotgun while taking
minimal damage. When it is defeated, the door to the next room will open.
Rescuing The Jungle Queen:
Enter the prison cell on the other side. Create a line of vertical holes on the metal
drum starting from the top. This results in a large pool of gasoline. Shoot the
lantern that hangs from the ceiling to blow it up.
Defeating the techno-organic tank creature:
Before you enter the room with the beast (at the checkpoint), take out all of the
enemies in the room, then on the ground floor. Pick up the health and armor at
either ends of the room. Go upstairs and turn right. Follow the landing around to
the end to pick up some very powerful plasma grenades. Then, go into the room
at the top of the stairs to face the tank creature. This beast spawns exploding
worms from its rear. Remain close to the pillars to avoid being incinerated by the
spreading explosions. As for the beast, aim your explosives and guns at the
weapons it is packing on his back. These include lasers, machine guns, rockets
and others. At any opportunity you get, throw the five plasma grenades you have
and try to get them to stick to the weapons that have not been destroyed yet.
These do a lot of damage to the beast. Keep hugging the pillars for cover. After
awhile, you will have most of his guns. Do not aim for the organic parts of the
creature, as it takes no damage. When it is defeated, you will meet Jacob Crow
again.
Taking out the energy sphere:
In the factory where the TimeSplitters are being incubated, the giant energy
sphere powering their growth can be taken out on the top level by flicking both the
switches on either side of the ball. This will lower its defense. Then, take the lift
down to the floor below and throw a plasma grenade (found next to the lift) at it,
causing it to explode.
Aliens reference:
In the first mission, when you man the machine gun to defend the base you will
hear someone screaming "They're coming out of the walls! They're coming out of
the goddamn walls!" This is a reference to the movie Aliens.
Co-Op teleportation:
If one character under control moves too far ahead of the other one, the one who
was left behind will "teleport" a few feet ahead of the first character, often
resulting in strange camera angles.
Defeating Prometheus SD/7 and/or Prometheus SD/8:
These are the huge robots on the Machine Wars and Something to Crow About
levels. When you see these robots, charge them until you run into their chest.
When you are this close they cannot shoot you because their arms are too long.
Then, shoot them in the head or, if you want to save ammo, punch them to death.
Train: Drive cat:
When you get trapped in the room and the green gas floats in, use your glove to
tip the statue back. When in that room, you will find the cat. You can drive it
around.
Train: Slot machine:
When walking into the room where Cortez or Tipper says "Did I miss the party?",
there is a slot machine. Walk over to it and press X to play slots. Press the buttons
under "Hold" to hold that slot.
What Lies Below: Lab computers:
In the area just after the electric zombies, you will see a few rooms with a glass
cage by them. On the nearby computer, you can have the subject inside the cage
undergo electricity, incineration, shrinking, zombifying, stretching, cranium-
expanding, and thinning. If you power up the stretching or cranium-expanding too
much, the subject will explode. There are two computers in single player and one
computer in co-op mode.
Mansion of Madness: Avoiding zombies:
When playing this level, you will encounter some zombies. To avoid them, duck.
They will keep trying to attack, but you will not get hit. Note: This does not work
with zombies with weapons.
Corporal Hart:
Successfully complete story mode under the normal or hard difficulty setting.
Zombie Monkey:
Complete the Behind The Undead challenge (the first one) with bronze, silver, or
gold.
Human sounds:
Complete the Cats Out Of The Bag challenge with bronze, silver, or gold.
Aliens reference:
In the first mission, when you man the machine gun to defend the base you will
hear someone screaming "They're coming out of the walls! They're coming out of
the goddamn walls!" This is a reference to the movie Aliens.
Jurassic Park reference:
When you are at Crow's computer, when you activate the countdown/self-destruct
sequence, the monitor will display the message "You didn't say the magic word"
and will have a little guy laughing and shaking his finger.
Perfect Dark references:
Story level "Breaking And Entering" is a mission that acts much similar to the
Perfect Dark level "DataDyne Central: Defection". Both involve being on a
rooftop, taking out security, and making your way to someone's private office,
and then into the labs below the building. Also, like Joanna Dark, Amy Chen is
also investigating a company's research. In "Something to Crow About", R-110
unexpectedly gets its own personality, much like Dr. Caroll.
Starship Troopers reference:
When you are trying to help Past Cortez from being killed by the TimeSplitters on
the beach, you can hear one of the men yelling "Come on! Do you want to live
forever!".
Timesplitters 2 reference:
Story levels "Machine Wars" and "Something to Crow About" play similar to "Robot
Factory" in TimeSplitters 2, considering that you fight robots similar in ability to
ChassisBots and SentryBots. Also, you get involved in taking out energy sources,
much like the energy nodes in "Robot Factory".
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